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Plague inc.
Plague inc.





I enjoyed playing Pandemic, but at the same time thought that it could be so much better.Īll these thoughts started pouring out about how I could improve the game and once I started I couldn’t stop! I had my whole design document written out so I thought why don’t I just create a new, improved game for mobile devices. I was looking around for different game and app ideas and I had several in mind, but it was a 2008 flash game called Pandemic 2, that inspired me to focus on the idea of infection. Why did you choose to centre your app around infectious diseases? I started out part-time, working evening and weekends, alongside my work as a consultant and it was wonderful fun and very rewarding. I enjoyed playing games, so I thought making a game would be a good creative avenue for me. I used to be a strategy consultant, which was enjoyable and taught me a lot, but I was never really able to create something new. What motivated you to create Plague Inc.?

plague inc. plague inc.

i-sense’s Kailey Nolan caught up with James to discuss the inspiration behind Plague Inc. and future opportunities to contribute to the increasing challenge of infectious diseases. The app exploded onto the gaming scene, becoming the number 1 paid for app on i-phone and i-pad just two weeks after its US launch. As its popularity has grown, James has been able to successfully address real global health issues, raising $76,000 to fight Ebola last year through Plague Inc.’s 45 million players. James Vaughan is founder of Ndemic Creations, which, in 2012, launched the hugely popular strategic game Plague Inc.







Plague inc.